Simon Game Rules

The objective of the game is to repeat a series of random tile clicks created by the game. After each round, the sequence becomes progressively longer and more complex which makes it harder to remember.

Typically, you have four different tiles, each with a unique colour and sound which is activated when pressed. The sound aids the player in remembering the sequence and the game ends if the player misses a step in the sequence.

A round begins when the game activates one or more tiles in a random order and ends when the player reproduces the order by pressing the tiles from Level 1 to that Level. Example, if in Level 1, the Green button flashes, you are expected to press the same (Green) button. Then if it flashes the Yellow button in Level 2, you will first press the Level 1 button (Green) before that of Level 2 (Yellow), and the sequence continues till you miss a step.

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